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Description
The team will test different drivetrain implementations: e.g. tracks, mechanum, and standard wheels.
Tested Attributes
Time from point A to point B
Time
collisionsCollisions
Stuck
Critically stuck
Ease of driving on a scale from 0 to 10
Time to top speed and Maneuverability
Time to top speed
Ease of turning at top speed on a scale from 0 to 10
Rotation time and accuracy
Time to rotate 360, 270, 180, 90
Accuracy for each
High score for pushboting
Score
Cones deposited into far corner
Cones deposited into near corner
Game elements moved out of play
Ease of block manipulation on a scale from 0 to 10
Tests
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